Power
Power decides how likely your squad is to succeed on a mission. A squad's Power is its Fox's Power plus the Power from any boosts.
Fox Power
Fox Power = Rarity Score × Level × weekly trait boost
Rarity Score
Your Fox's Rarity Score comes from four traits: Mouth, Eyes, Head and Outfit. Each trait scores points by its rarity:
| Trait rarity | Points |
|---|---|
| Common | 1 |
| Uncommon | 2 |
| Rare | 3 |
| Epic | 4 |
So a Fox scores between 4 and 16. One-of-one Foxes always score 20. This includes every Friends & Foes Fox.
Trait upgrades don't change your Rarity Score. You can look up trait rarities on the Rarity Chart.
Level
Your Fox's level comes from its FAME. See FAME. The level counts as it is when you send the Fox. Leveling up is the main way to grow your Power over time.
Weekly trait boosts
Each mission picks two trait sets. One gives a +25% boost and the other gives +50%. The mission page shows both sets.
- Your Fox gets a set's boost once for each of its traits in that set. Some sets include both Head and Outfit traits. A Fox with a matching Head and a matching Outfit gets the boost twice.
- A Fox can match both sets in the same week. The boosts add up.
- One-of-one Foxes, including Friends & Foes, always get both boosts (+75% in total).
Example
A level 50 Fox with Rarity Score 9 has 9 × 50 = 450 Fox Power. If its Outfit is in this week's +50% set, its Fox Power is 450 × 1.5 = 675.
Boosts
Each squad has three boost slots. Boost Power is added on top of Fox Power.
| Slot | What you can use | Power added | Used up? |
|---|---|---|---|
| Den | A Den NFT | Den score ÷ 10 (rounded down) | No. The Den comes back with your Fox. |
| Den | A Room token instead of a Den | The Room's full score: Common +25, Uncommon +50, Rare +75, Epic +100, Unique +150 | Yes, burned when you send the squad |
| Consumable | Basic Fishing Rod | +50 | Yes, burned |
| Consumable | The Centurion Spear | +100 | Yes, burned |
| Consumable | Green Blade of Cope | +15% of the Fox's Power | Yes, burned |
| Partner | An NFT from that week's partner collection | +150 | No |
A Den or Room in your squad also gives your Fox +50% FAME for that mission. See FAME.
You can raise a Den's score by adding rarer Rooms to it in My Dens. See Dens and Rooms.
Consumables and Room tokens come from chests. You can also buy them from other holders.
Partner weeks are optional for the team. No mission has had a partner collection since January 2025.
How Power affects your chances
After the mission locks, squads are drawn at random until the week's 7,200 Mission Chests are used up. Each draw picks one squad, with a chance in proportion to its Power. A drawn squad succeeds and leaves the pool. The next draw is made from the squads that are left.
Some things follow from this:
- More Power means a better chance, but not in a straight line. Doubling your Power doesn't double your chance. For example, if a squad of average Power has a 1 in 4 chance, a squad with twice that Power has about a 44% chance, not 50%.
- Your chance depends on everyone else. The more squads and Power on a mission, the lower each squad's chance.
- Squads that earn more chests use up the budget faster. Upgraded Foxes earn extra chests, so when they succeed, fewer chests are left for everyone else.
- Every squad counts on its own. Sending more Foxes gives you more squads in the draw. It doesn't change the odds of any one squad.
The mission page shows the average squad Power for the current mission (Avg Power). Compare your squad's Power with it to get a feel for your odds.
For example, mission 281 (November 2026) had 6,524 squads with an average Power of 938. Those squads could have earned 28,331 chests between them if every one succeeded. Only 7,200 chests are handed out, so about a quarter of that total was paid out.